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OnGameDev Newsletter - August '08
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Posted on Friday 05 September 2008 - 07:51:38 by Vixen
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OGD Newsletter - August '08
OnGameDev.com: Programming, Art, Music, Creativity
Notes from the Admin's Desk
We've hit another milestone! After 1 year, 9 months and 6 days we've reached the 350th forum topic! In total there have been over 2500 posts! Remind you, this is after several database losses.
Also, we now have over 200 members, which I think is pretty good for a small community like ours.
The 350th forum post was a good opportunity to take a look at all that has happend to onGameDev. As with pretty much any community website, old members left and new members came, staff changed, new challenges appeared, and more. Let's go back in time!
Our dear Mayor(); has released his article called 'Mayor();'s 7 Game Designing Tips'. Be sure to check it out, it contains some very valuable tips!
Another member, Samuel, is getting married 3rd October 2009! Ofcourse we wish him all the best!
We're also thinking of having another contest. Should we, or should we not? Let us know in the Forums!
Forumspotting
How to get used to game programming by JerichoHM: "I read an article a long time ago that ran you through not really... how to program games, but how to get used to doing it."
Design/Development Rant by JerichoHM: "For some reason new members to our forum (and most other dev forums) jump in headstrong and crash hard. 9/10 people wake up one morning and say "I want to make a MMORPG" and figure thats all there is, OR worse yet that nobody in the business actually does this with anything but some magical 3D MMORPG building tool that allows you to think up something and poof its there. I have decided to try and bluntly place in their laps the complicated truth behind why there aren't more than a handful of successful MMOs and why most of the ones that fail are horrible."
OpenGL Video Tutorials by Vixen: "Know some C++? Want to learn how to program in 3D? You've come to the right place! Designed to be understandable to beginners, but advanced enough for experienced developers, the free video tutorials here will get you started making 3D programs using OpenGL and GLUT in no time. Each lesson has a text version and comes with exercises to help you gain experience programming on your own, rather than just shoving lots of syntax down your throat. So what are you waiting for? Let's learn some OpenGL!"
SDL Tutorials by Vixen: "These tutorials were made to help programmers start out in game programming. I tried to keep them as simple and to the point as possible. They are a perpetual work in progress, and will be improved over time. They use C++ as the programming language because it is considered the game industry's standard. SDL is used as the API because it is cross platform, and relatively easy to use."
Google Chrome by Zyklon: "Love it, hate it? whats your stance?"
The MA's son - Pakko by OmegaVolt: "OK, I think I'm all done with Pakko. Not quite as much detail as I would've liked. I really wanted more horns/spike and some scales, but this is just a concept of course, there will be more art to come, especially once I go over the sprites. I'll find out what will show up good and what won't and try to add all that I wanted. With that said, on to the lieutenant!"

Site Stats
8412 visits, 1684 uniques
Game Dev Quote of the Month
"As for how it's gone? We've found a load of stupid stuff, we've proved a load of game ideas, we've disproved a load of game ideas. We've thrown away some of our most darling ideas because they turned out to be crap..." -- "Paul Barnett, game designer for Warhammer Online: Age Of Reckoning, about beta testing.
New Fish
New members this month: 42 Members total: 211
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Update
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Posted on Thursday 04 September 2008 - 07:41:38 by Vixen
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We've updated the website's content management system to the latest version. If you experience any problems, please contact me.
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Looking Back
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Posted on Wednesday 27 August 2008 - 05:21:31 by Vixen
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I thought the 350th forum post was a good opportunity to take a look at all that has happend to onGameDev. As with pretty much any community website, old members left and new members came, staff changed, new challenges appeared, and more. Let's go back in time!
November 2004

In the end of August 2004, onGameDev was born. The administration at the time consisted of Slyyger, Gabriel, Roon and HopeDagger. Sections were still being moved and/or added during this first period. Some other active members were LloydUzari, Mat, Y0KK3N, bpendleton, anemicrose, shadowblade9225 and Nope. The ones still remembering this oldskool oGD might call themselves veterans for sure (or fossils eh? )
Februari 2005

The first onGameDev contest ever!
Holiday Season Avatar Awards | Posted By: HopeDagger @ Dec 18 2004, 12:06 AM in News | It's that time again! Okay, well maybe not again, but it's certainly that time of year. Mistletoes blooming, snow falling, frost trolls running amuck -- and of course fellow game developers getting into the holiday spirit!
What could possibly be more festive than making a holiday season avatar* to get us all in the jolly mood? I'm certain we could both think of several, but that's not the point. The point is that our creativity is limited and so we're having an avatar contest. Hurrumph.
The idea is creditted to animcrose, and I've already got mine whipped out. Be sure to follow suit and be ready to vote on the most creative/interesting one ... |
The contest was won by Tzyrr, and the runnerup was OmegaVolt! Yessir!
Juli 2005

The layout of the site changed a bit. Also a new contest was organized: Retro-Dev Contest.
As of today, we are officially announcing the OnGamedev Retro-Dev Contest!
Fully detailed rules will be posted soon, but the theme of this contest is Retro. This means we're going with games using 8-bit(256 color) graphics, and 2D. Basically, think of something you'd see on the old NES system. This time around we WILL be judging graphics and sound, as well as the rest of the categories--so get your pixel artists rounded up!
Be watching this site for a link to the complete rules soon.
Contest runs from now until October 18! So get started now!
... by Roon, Monday, 18 July 2005 21:50
December 2006

A big leap in time. Between this time and October 2005 no news was posted. The site was dead. A few members (including myself) thought this was a shame and revamped the website.

After this time, the site has had a change of looks in June 2008. This is how it looks now 
Since then we've had several contests, members came and went, interesting ideas started floating, discussion was started, projects were shown, art was produced, games and friends were made. I'm proud to be a member of this community! onGameDev, Where Creative Minds Meet!
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350
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Posted on Wednesday 27 August 2008 - 04:52:14 by Vixen
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After 1 year, 9 months and 6 days we've reached the 350th forum topic! In total there have been over 2500 posts! Remind you, this is after several database losses. Some stats:
Stats:
| Forum opened: | Tuesday 21 November 2006 - 02:07:05 | | Open for: | 1 year, 9 months, 6 days, 9 hours, 40 minutes, 7 seconds | | Total posts: | 2560 | | Forum topics: | 350 | | Forum replies: | 2210 | | Forum thread views: | 81176 | | Average posts per day: | 4 | | Database size (forum tables only): | 1.61 mb | | Average row length in forum table: | 658 b |
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Let's continue
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Posted on Saturday 16 August 2008 - 07:00:39 by Vixen
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Everything has slowly been getting back to normal. People's vacations, including OmegaVolt's and my own, are over and work (or university/school/..) starts again. Which reminds me, during our absence everything continued to go pretty fly over here. In the words of OmegaVolt, thanks once again for 'holding the fort' 
The newsletter has been put out once again. Thanks to OmegaVolt for bringing it out once again! If you have anything you want to be posted in the upcoming newsletter, be sure to sent him (or me) a private message!
Also, we're looking for people to write articles or tutorials. It seems there's not a lot of them being posted but we do know that they are appreciated quite a lot.
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